Savage Fallout: Dead Hills
(† new or different skill)
†Athletics (Strength): Incorporates the Climbing skill, as well as things like jumping, running, swimming, etc.
†Barter (Smarts): A successful Barter can raise or lower a goods price 10% in your favor. A raise changes it 20% in your favor. Failure changes it 10% in favor of your opponent, while a botch, 20%.
†Big Guns (Agility): Replaces the Shooting skill for large weapons: flamethrowers, missile launchers, any kind of gatling weapon, etc.
†Energy Weapons (Agility): Replaces the Shooting skill for personal firearms that deal with laser or plasma damage: laser pistols, plasma rifles, etc.
†Guns (Agility): Replaces the Shooting skill for personal firearms that deal with bullets: pistols, assault rifles, etc.
†Medicine (Smarts): Replaces Healing skill, and also includes the more medical bits of Knowledge.
†Science (Smarts): Used for hacking terminals, dealing with electronics, computers, programming, and science=y bits of Knowledge.
†Survival (Smarts): This skill also replaces Shooting for crossbows, bows, or other primitive ranged weapons that aren’t thrown. It is also used for scrounging (for scrounging, use the rules found in Hell on Earth Reloaded, with modified tables).